All Code Clubs must be registered. By registering your club we can measure our impact, and we can continue to provide free resources that help children learn to code. You can register your club at codeclubworld.org.
NOTES FOR CLUB LEADERS
This project is like the carnival game called whack-a-mole. You get points for hitting the ghosts that appear on the screen. The aim is to get as many points as possible in 30 seconds.
This project covers:
Setting a variable
Keeping and setting the score
This project uses resources found in the Scratch Backgrounds and Costumes folders
Scratch Cards required
Step 1: Create a flying ghost
Step 2: Make the ghost appear and vanish randomly
Step 3: Make the ghost disappear when it’s clicked