NOTES FOR CLUB LEADERS

(Ghostbusters)

Introduction

This project is like the carnival game called whack-a-mole. You get points for hitting the ghosts that appear on the screen. The aim is to get as many points as possible in 30 seconds.

Skills

This project covers:

  • Setting a variable
  • Loops
  • Keeping and setting the score

Resources

This project uses resources found in the Scratch Backgrounds and Costumes folders

Scratch Cards required

  • Keep score
  • Timer
  • Animate it

Basic exercises

  • Step 1: Create a flying ghost
  • Step 2: Make the ghost appear and vanish randomly
  • Step 3: Make the ghost disappear when it’s clicked
  • Step 4: Add a score and timer

Challenges

  1. Add more ghosts